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Er season 11 cast alex
Er season 11 cast alex















Population collection bonuses for Riftborns: movement points are only halved when going through wormholes (temporary - will change for release)īrainwashed factions can no longer start a new assimilation quest The limit can be increased with technologies and temporary modified by ground battle tactics. Improved Ground Battle: there is now a maximum manpower that can be deployed per turn. Improved notification flow: click on a button which open a menu no longer displays the next notification

er season 11 cast alex er season 11 cast alex

Polished end turn timers & added "out of time" animations Mezari or Sheredyn populations are now effective at the end of the United Empire Chapter 3ĪI behavior has been improved, notably with regards to its aggressiveness Ship modules category icons are now colored based on their strategic resource in the tech treeĪdded module computation formulas in the ship design stat tooltips Improved module icons: larger on the ships, improved progression details, redone support module, removed kinetic trail, changed category module orientation Key binding has been improved (detect if the key is used, …)Īdded localized subtitles for all the introductions The game should automatically choose the compatibility mode Motherships now start the game with 1 action pointįleets that cannot fight cannot be used as reinforcements in space battle Neutral propaganda is no longer queued when colonizing a system Refund value is now displayed in "Deed failed" notification when relevant Screen/button tooltips display information about their keyboard shortcutsĪutomated ships are no longer sent to besieged outposts Stat buttons on the Advanced Battle Setup Screen are "togglable"

er season 11 cast alex

Put back the Surveyed support at the end of the Election process Improved behaviour and technology choice for colonizationįixed: Issue where AI fleets were staying in hangar forever in some specific casesįixed: AI now doesn't cancel missions without any reasons.įixed: Ark generation and leecher use are now working correctlyįixed: AI now researches new military modules Pirates now wait fleets that are coming to their systems before moving to another system (depending on their mission)Īdded: AI is now able to activate laws (knowing that it costs Influence points)Īdded: AI is now able to cancel laws to retrieve the empire pointsĪdded: AI is now able to trade technologies by diplomacyĪdded: AI now research military modules technologiesĪdded: AI is now able to attack enemies it finds on its mission pathĪdded: AI is now able to propose alliances, map and vision sharing (if it has the tech)Īdded: AI now feedbacks more game events and takes into account more player actions (leeching, time bubbles, blockades, attacking civilians, Unfallen actions etc.)Ĭhanged: Globally improved the military attack, defense and invasionĬhanged: Improved the way AI uses support modulesĬhanged: Increased AI desire for trade (in particularly for mercantile AIs)Ĭhanged: Improved map and vision sharing evaluation and open borders

#Er season 11 cast alex generator

Refined some behaviors in the galaxy generator Several optimizations have been made for different parts of the game (GUI, Computation.) New Scanview system management implementedĪdded technology Helper to suggest technologies to the playerĪdded 2 new minor factions, Remnant and PulsosĪdded “exotic” effects on strategic weapons and defensesĪdded a specific star type for the academyĪdded founder heroes and the 5th Sophon heroĪdded new content to curiosities (Modules / Space battle tactics / Star system improvements.)Īdded final rewards of all Main Quests (Chapter 4)Īdded population swap in United Empire Main Quest















Er season 11 cast alex